Educational guide | ||||||||||||||||||||||||||||||||||||||||
IDENTIFYING DATA | 2024_25 | |||||||||||||||||||||||||||||||||||||||
Subject | LITERARY GENRES AND NEW TECHNOLOGIES | Code | 00412040 | |||||||||||||||||||||||||||||||||||||
Study programme |
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Descriptors | Credit. | Type | Year | Period | ||||||||||||||||||||||||||||||||||||
6 | Optional | Fourth | First |
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Language |
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Prerequisites | ||||||||||||||||||||||||||||||||||||||||
Department | FILOLOGIA HISPANICA Y CLASICA |
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Coordinador |
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jmtrac@unileon.es nalvm@unileon.es |
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Lecturers |
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Web | http:// | |||||||||||||||||||||||||||||||||||||||
General description | This subject aims to study the different aspects related with the rise of new technologies that has influenced in literature and its genres: science-fiction, hard-boiled novel and its filmic adaptations, the poetics of electronic hypertext, blogs, formats of comics, audiovisual narratives like video clips and hybrid practices as branded content in the field of publicity. | |||||||||||||||||||||||||||||||||||||||
Tribunales de Revisión |
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Competencias |
Code | |
A1902 | |
A1903 | |
A1905 | |
A1906 | |
B198 | |
B202 | |
C5 | CMECES5 That students have developed those learning skills necessary to undertake further studies with a high degree of autonomy |
Learning aims |
Competences | |||
A1902 |
B198 |
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A1903 A1905 A1906 |
B202 |
C5 |
Contents |
Topic | Sub-topic |
Planning |
Methodologies :: Tests | |||||||||
Class hours | Hours outside the classroom | Total hours | |||||||
Problem solving, classroom exercises | 20 | 15 | 35 | ||||||
Seminars | 10 | 0 | 10 | ||||||
Assignments | 0 | 7.5 | 7.5 | ||||||
Other methodologies | 0 | 10 | 10 | ||||||
Personal tuition | 2 | 0 | 2 | ||||||
Lecture | 25 | 37.5 | 62.5 | ||||||
Extended-answer tests | 3 | 20 | 23 | ||||||
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies |
Description | |
Problem solving, classroom exercises | |
Seminars | |
Assignments | |
Other methodologies | |
Personal tuition | |
Lecture |
Personalized attention |
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Assessment |
Description | Qualification | ||
Problem solving, classroom exercises | 20 % | ||
Assignments | 30 % | ||
Personal tuition | 10 % | ||
Extended-answer tests | 40 % | ||
Other comments and second call | |||
Sources of information |
Access to Recommended Bibliography in the Catalog ULE |
Basic |
Carlos Scolari, SOBRE LA EVOLUCIÓN DE LOS MEDIOS EMERGENCIA, ADAPTACION Y SUPERVINECIA , AMPERSAND, Madrid, Buenos Aires, 2024 Charles Hatfield, Alternative Comics. An Emerging Literature, Iniversity Press of Mississippi, Jackson, 2005 José Manuel Trabado, Antes de la novela gráfica. Clásicos del cómic en la prensa nortearemicana, Cátedra, Madrid, 2012 Henry Jenkinns, Sam Ford y Jopshua Green, Cultura transmedia. La creación y valor en una cultura en red, Gedisa, Barcelona, 2015 Jaron Lanier, Diez razones para borrar tus redes sociales de inmediato, Debate, Barcelona, 2020 Ed. Antonio José Navarro, El cine de ciencia ficción. Explorando mundos, Valdemar, Madrid, 2008 Lorena Gómez, Mercé Olivea y Ólivier Pérez-Latoree, Espejos rotos. Narrativas distópicas y sociedad de entrecrisis, Gedisa, Barcelona, 2023 Janet H. Murray, Hamlet en la holocubierta. El futuro de la narrativa en el ciberespacio, Paidós, Barcelona, 1999 George P. Landow, Hipertexto. La convergencia de la teoría crítica contemporánea y la tecnología, Paidós, Barcelona, 1995 Óliver Pérez Latorre, Imaginarios ludonarrativos. Análisis intertexstual de jugeogs, videojuegos y ficción audiovisual, Shangrila, Santander, 2023 Caerlos A. Scolari, La guerra de las plataformas, Anagrama, Barcelona, 2022 Santiago García, La novela gráfica, Astiberri, Bilbao, 2010 José Manuel Trabado, La novela gráfica. Poéticas y modelos narrativos, Arco Libros, Madrid, 2013 Víctor Navarro Remesal, Libertad dirigida. Una gramática del análisis y diseño de videojuegos, Shangrila, Santander, 2015 Teresa López Pellisa, Patologías de la realidad virtual, Fondo de Cultrura Económica, Madrid, 2016 Fernando Ángel Moreno, Teoría de la Literatura de Ciencia Ficción, PortalEditions, Vitoria, 2010 Andrew Darley, Visual Digital Culture. Surface and Spectacle in new media genres, Routledge, Londres y N. York |
Complementary | |
Recommendations |