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Educational guide | |||||||||||||||||||||||||||||||||||||||
IDENTIFYING DATA | 2024_25 | |||||||||||||||||||||||||||||||||||||||
Subject | COMPUTER PROGRAMMING I | Code | 00709009 | |||||||||||||||||||||||||||||||||||||
Study programme |
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Descriptors | Credit. | Type | Year | Period | ||||||||||||||||||||||||||||||||||||
6 | Basic Training | First | First |
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Language |
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Prerequisites | ||||||||||||||||||||||||||||||||||||||||
Department | ING.MECANICA,INFORMAT.AEROESP. |
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Coordinador |
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cferll@unileon.es fjrodl@unileon.es igonf@unileon.es mgons@unileon.es agutf@unileon.es |
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Lecturers |
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Web | http://agora.unileon.es | |||||||||||||||||||||||||||||||||||||||
General description | The course is focused on three basic phases of software development as design, implementation and testing. Students will be able to design from an abstract level using different algorithms and patterns. They will also learn how to build test cases. | |||||||||||||||||||||||||||||||||||||||
Tribunales de Revisión |
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Competencias |
Code | |
A18121 | |
B5618 | |
B5623 | |
B5627 | |
C2 | CMECES2 That students know how to apply their knowledge to their work or vocation in a professional manner and possess the skills that are usually demonstrated through the development and defense of arguments and the resolution of problems within their area of study. |
Learning aims |
Competences | |||
Knows the basic principles of the object-oriented programming paradigm. | A18121 |
B5618 |
C2 |
Applies programming knowledge using java language. | A18121 |
B5618 B5623 B5627 |
C2 |
Performs code error detection and correction. | A18121 |
B5618 B5623 B5627 |
C2 |
Calculates the code quality through test coverage. | A18121 |
B5618 B5623 B5627 |
C2 |
Contents |
Topic | Sub-topic |
Block I: INTRODUCTION | Unit 1: INTRODUCTION TO PROGRAMMING. Introduction to computer programming and the object-oriented paradigm. Unit 2: BACKGROUND. Brief history of programming and programming languages. Unit 3: ANALYSIS AND DESIGN. Basic programming processes prior to implementation: Analysis and Design. Unit 4: COMPILATION. Basic compilation cycle. Unit 5: DEVELOPMENT ENVIRONMENT. Editor, compiler, debugger. |
Block II: JAVA PROGRAMMING LANGUAGE - BASICS | Unit 1: IDENTIFIERS AND VARIABLES. Types of identifiers and variables, types of operators, arithmetic and logical expressions. Unit 2: CONTROL SENTENCES. Conditional statements and repetitive statements. Unit 3: CLASSES AND OBJECTS. Design of classes. Difference between class and object. Methods and attributes of classes. Visibility and packages. Unit 4: ARRAYS AND STRINGS. Static data structures. Treatment of static and dynamic character strings. |
Block III: JAVA PROGRAMMING LANGUAGE - ADVANCED | Unit 1: REPRESENTATION IN MEMORY. Deepening in creation, modification and deletion of objects in memory. Topic 2: PACKAGES. Creation of packages and relationship with the file system. Topic 3: EXCEPTIONS. Basic error handling mechanism. Topic 4: TESTING AND DEBUGGING. Test generation and test coverage. Topic 5: EXTERNAL LIBRARIES. Use of libraries for the generation of log files. |
Planning |
Methodologies :: Tests | |||||||||
Class hours | Hours outside the classroom | Total hours | |||||||
Laboratory practicals | 28 | 42 | 70 | ||||||
Assignments | 0 | 30 | 30 | ||||||
Lecture | 28 | 14 | 42 | ||||||
Mixed tests | 4 | 4 | 8 | ||||||
(*)The information in the planning table is for guidance only and does not take into account the heterogeneity of the students. |
Methodologies |
Description | |
Laboratory practicals | Practical exercises on computer based on the knowledge imparted in the lectures, with the active participation of the student and with the assistance, guidance and supervision of the student's work by the teacher. |
Assignments | Individual and group completion and active participation in programming tasks under the supervision of the teacher. |
Lecture | Presentation and explanation of the theoretical and methodological foundations with the active participation of the students. |
Personalized attention |
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Assessment |
Description | Qualification | ||
Assignments | Software program development and its subsequent defense in an individual and face-to-face basis. | 40-50% Calificación mínima para superar la asignatura: 5/10 |
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Mixed tests | Objective tests on the theoretical and practical contents of the course. | 40-50% Calificación mínima para superar la asignatura: 5/10 |
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Others | The teacher may assign up to 10% of the final grade based on the student's participation in the different activities of the course: attendance, participation and respectful behavior in the classroom, participation in the online tools, motivation for the course, and others. | ||
Other comments and second call | |||
Sources of information |
Access to Recommended Bibliography in the Catalog ULE |
Basic |
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Complementary | |
Recommendations |